top of page
THE ART HUB COMMUNITY GALLERY & PLATFORM

1955-today

Conceptart

DE
EN

Welcome to Our Community!

Dive into what makes us truly unique. Here, we provide a glimpse into our vibrant ecosystem, highlighting the special qualities that distinguish us. Whether it's our dedication to nurturing creativity, building connections, or showcasing extraordinary talents – we celebrate what you bring to the table. Enhance your experience with us by adding visual elements to your profile, making it even more engaging. Join us to create a space where inspiration thrives and connections grow deeper.

The Most Valuable & Expensive Works of Art in The World
Be one of the owners of this limited edition and buy one of the 3333 hand signed books!

Conceptart refers to a form of illustration that is intended to visually illustrate a concept before it is translated into a final product. These visual implementations are used on the one hand in the development of ideas, design concepts or moods in the production of cinema films, video games or comics, and on the other hand in the explicit execution of assets, props, film sets, items, level elements and characters to be produced.
Concept art is a term adopted from American English that has been used by the animation industry since the 1930s for concept sketches. These drawn or painted images are intended to illustrate the design, general look, moods, colours, etc. of a planned work. Later, the games industry adopted the term when the increased visual demands of computer games necessitated more careful planning.

Concept art refers to a preparatory visual description within the entertainment industry. Before characters, game worlds or details are elaborated, images, usually based on the specifications of the screenwriters (in film production), show how these things might look; in the games industry, the game designer's concept is usually interpreted by the game artist and elaborated into executable work orders for 3D modelling, texturing and animation. Concept art thus not only describes the visual implementation and elaboration of ideas, but also defines - usually in conjunction with the director or game designer in iterative design processes - what is actually to be produced.
An important element in the development of ideas for the illustrators and animation artists is the production of still photos of built models. This is how, for example, the Elvish swords for the film version of The Lord of the Rings were developed from leaf shapes.
Since the mid-1990s, most illustrators have been working predominantly digitally. Here, 3D modelling is possible as a new form of representation.

Explore This Era

DE
EN

1955-today

Conceptart

bottom of page